Last Bullet is a multiplayer FPS (first person shooter) with a futuristic theme. It was highly inspired by “old school” FPS games like Doom and Quake.
The gameplay is frenetic and fast-paced. Matches are meant to be short and quick and you can play versus friends and/or AI.
Last Bullet is the result of a University project made by 5 people. Even though the idea wasn’t that original, making Last Bullet was a challenge because we had to do all from scratch: game engine, graphic engine, network engine, models, textures…
In this project I took part in many stages of the development because we were a small group. Some of those things are:
- Texturing all the guns and some parts of the map
- Implementing different game mechanics
- Resource management (loading assets and textures)
- Implementing the Steam platform on the game (playing with friends using the Steam platform)
- And much more!
Even though I am not an artist, I took the artist role for this project.
Last Bullet is the largest project I’ve worked in and it resides in a special part of my heart ♥️
View the code here